This series is focused on the animations aspects of blender 3D where we will learn how to use all of the tools at blenders disposal to create fantastic 3D animations for whatever purpose we want. Welcome to volume one of the blender animation series. If you are interested in creating characters in Blender for games or animation, then join me for this comprehensive course that will take you step-by-step through Blender Character Creation. This course uses only open-source software, Blender and Krita, to create a character that is ready for character animation in Blender, as well as for import into any 3D game engine, like Unity and Unreal. Finally, we will rig the character in Blender and adjust the weights so that it deforms believably during animation. You’ll learn how to bake a Normal map in Blender to capture the high resolution sculpt detail and apply it to a lower poly model. Next, we will UV map the character in Blender, and go over how to create a unified UV map that can be used to create texture maps in external paint programs, like Krita. And then from this base mesh we will create the character’s clothes, using Blender’s sculpt tools to create creases and folds. We’ll begin by creating a base mesh of the character in Blender, going over how to create the head, the body, the hands and feet. Rigging the body and face of a character in Blender Painting textures for hair, eyebrows, and eyelashes Using Blender's sculpt tools to create creases and folds in clothes Modeling clothes and accessories in Blender In this course you will create a 3D character for games and animation, from the first polygon to the final rigged character. If you choose to do a more formal course on 3D animation, you will most likely get a head start!
You will also gain experience and confidence doing your own 3D character animation.įrom there, you would be more prepared to start your own projects (imagine being able to create your very own animated short film) or you could start looking at jobs that need character animators. What is expected outcome after the course?īy the end of this course, you can expect to have a decent understanding of building convincing and realistic 3D character animation.
Intermediate and Expert level users may also gain valuable knowledge from this course. This course isn't limited to just beginners. At the very least, some passion for CGI-related works. It will help if you have some passion for character animation.
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You don't even need to have a 3D software installed as we will cover this. You don't need to know anything about animation. Everything is explained in an easy-to-understand manner. There are no nasty jargon used in this course. This will be perfect for absolute beginners as I will walk you step-by-step starting from how to navigate your way around your 3D software towards animating convincing character action. I've gathered everything that I've learned over the years and have organized it in a way that will help you understand most effectively. The topic of 3D character animation is so vast and complex and the learning curve can be so high, especially when starting out. With 40 lectures and 6+ hours of content, there are so many different things you can learn. You will specifically learn how to animate eye movements to help make your character look alive, facial expressions, lip-syncing, etc.
In this course, we aim to help you introduce you to the world of character animation as well as imbue life into your character animations. Or perhaps you do, but want to get a head-start without forking a lot of cash to start off with.Įven if you've done some character animation before, you may have struggled to understand why your character doesn't look.well. You probably don't have a whole lot of cash (as well as time) to invest in learning 3D character animation from an accredited university. Have you ever wanted to bring your own characters to life? Perhaps, you've seen a few animated films and thought, "Man, I wish I could do that"?